AR Goggles Restore Depth Perception To People Blind in One Eye | MIT Technology Review
Software written for augmented reality glasses creates and projects images for the healthy eye, giving a wearer the feeling of depth.

AR Goggles Restore Depth Perception To People Blind in One Eye | MIT Technology Review

Software written for augmented reality glasses creates and projects images for the healthy eye, giving a wearer the feeling of depth.

NerdHerder is an exciting new kind of motion-controlled table-top augmented reality puzzle game. Players help nerds avoid managers, deal with annoying paperwork, overcome their fear of sports, and chase down donuts, coffee and techie toys!

Nerdherder is an experimental game, created by students in the Augmented Reality Game Studio at Georgia Tech (made possible through the generous support of Qualcomm). This collaborative studio brings together students from the Georgia Institute of Technology, the Savannah College of Art and Design (Atlanta Campus) and the Berklee College of Music.

Nerdherder grew out of our research into augmented reality game experiences, during which we created many different game prototypes (visithttp://argamestudio.org to see videos of the other prototypes)

All you need for play is a smart phone and a game board downloaded fromhttp://micronerd.net/print
For iOS devices, NerdHerder runs on the iPhone 4S, iPad2 and the new iPad. Link to NerdHerder in the app store:http://itunes.apple.com/us/app/nerdherder/id524351089
For Android devices, NerdHerder runs on recent high-end Android devices with fast CPUs and GPUs. Link to NerdHerder in google play:https://play.google.com/store/apps/details?id=edu.gatech.NerdHerder
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Volcano Fever is a handheld augmented reality game designed to teach proper condom use in a playful way. The game was inspired by a desire to leverage vision-based AR to create an fun game that uses the condom package itself as the physical prop to which the game is attached.

The game was developed by Anna Mansour (Georgia Tech), Michael Downing (Georgia Tech), Bryan Hickerson (Georgia Tech), Leigh Ann Kinnison (SCAD), Mae Tidman (Georgia Tech), Jia Zhang (Georgia Tech), Tarick Khalaf (Georgia Tech), and Jason Lee (Georgia Tech) in the Qualcomm Augmented Reality Game Studio at Georgia Tech (‪http://www.argamestudio.org‬). This Qualcomm-funded research studio is a collaborative effort between the Augmented Environments Lab at Georgia Tech, and the Interactive Design and Game Development program at Savannah College of Art and Design. The Studio is led by Blair MacIntyre (GT) and Tony Tseng (SCAD).




This game was built for Android phones, using Unity3D and the Qualcomm AR SDK plugin (‪http://ar.qualcomm.com/‬).

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Eye-controlled Gaze TV unveiled by Haier and Tobii
An eye-controlled television has been unveiled at Berlin’s IFA trade show.
Haier’s Gaze TV uses technology developed by Tobii, a Swedish firm which already offers eye-tracking technology for computers.
Users control the set by staring at the top or bottom of the screen to activate a user-interface.
The user can then change the volume, switch channel or carry out other functions by looking at icons shown on the display.
The technology is still at prototype stage and prone to glitches, but it has the potential to offer an alternative to the traditional remote control.
Existing smart TV’s also offer hand gesture and voice controls as alternatives, but again the functions can be hit-and-miss in real-world use.

Eye-controlled Gaze TV unveiled by Haier and Tobii

An eye-controlled television has been unveiled at Berlin’s IFA trade show.

Haier’s Gaze TV uses technology developed by Tobii, a Swedish firm which already offers eye-tracking technology for computers.

Users control the set by staring at the top or bottom of the screen to activate a user-interface.

The user can then change the volume, switch channel or carry out other functions by looking at icons shown on the display.

The technology is still at prototype stage and prone to glitches, but it has the potential to offer an alternative to the traditional remote control.

Existing smart TV’s also offer hand gesture and voice controls as alternatives, but again the functions can be hit-and-miss in real-world use.

    
NY Times article heralds the era of wearable computing, evolving from smartphones –“Disruptions: Wearing Your Computer on Your Sleeve”
By NICK BILTON
 | December 18, 2011, 9:54 PM 
Instead of going through life staring into a mobile device, people one day may be able to wear a computer….

NY Times article heralds the era of wearable computing, evolving from smartphones –“Disruptions: Wearing Your Computer on Your Sleeve”

By NICK BILTON

 | December 18, 2011, 9:54 PM 

Instead of going through life staring into a mobile device, people one day may be able to wear a computer….

Great example of transhumanist rhetoric in the Tricorder X PRIZE - “What if the doctor was your cellphone?” Tricorder X PRIZE ”will award $10 million to the team that develops a mobile solution that can inexpensively diagnose patients by combining expert systems and medical point-of-care data—such as lab-on-a-chip or wireless sensors, provide a recommended course of treatment, and upload all relevant data to the cloud. The prize aims to incentivize consumer empowerment in healthcare by extending the reach of health information and services to more people. As a result, seven billion people around the world can have access to low-cost, reliable, medical diagnostics, which will ultimately prevent pandemics and save lives.”

(Source: xprize.org)

Arts group “The Heavy Projects” mounts augmented reality street art inside LA gallery. According to them:

"G George" is an example of street ARt inside a gallery. In Lab Art, a Los Angeles gallery, when placing street artist Kai Aspire’s "Masked" (George Washington) in the camera view of your smartphone (Android or Iphone), the painting unlocks a piece of augmented reality art, or ARt. This kind of augmented reality | artistic interaction is an example of hypAR-reality, which implodes the distinction between the "real" and the "imaginary." Triggered from the "real" world, the virtual "art" can reveal another layer of meaning, which is in this case… the "g"angster street artist we always knew G George was.

(Source: theheavyprojects.com)

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Big Brother technology for police iPhones - Mobile Offender Recognition and Identification System (MORIS) PopSci article

Police to get new facial recognition device this year.
A new piece of facial recognition software will be distributed across American police stations later this year. The Mobile Offender Recognition and Identification System (MORIS) clips onto the back of an iPhone, and uses a special app to analyse data in the field and match people to a national police database.
The device can snap and process a picture of a face from five feet away, scan fingerprints, or even scan irises from six inches away.

Big Brother technology for police iPhones - Mobile Offender Recognition and Identification System (MORIS) PopSci article

Police to get new facial recognition device this year.

A new piece of facial recognition software will be distributed across American police stations later this year. The Mobile Offender Recognition and Identification System (MORIS) clips onto the back of an iPhone, and uses a special app to analyse data in the field and match people to a national police database.

The device can snap and process a picture of a face from five feet away, scan fingerprints, or even scan irises from six inches away.

(via 8bitfuture)

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Immersive visualization, project uses augmented reality to recreate a city before earthquake.

layar:

A project is in the works in Christchurch, New Zealand to virtually reconstruct the city to let people walk around and view in augmented reality what it looked like before a devastating earthquake destroyed many of the city’s buildings.

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Augmented Reality for public restrooms…

layar:

Thanks to AR, using a public restroom is fun again! 

Layar